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In this activity students play with light and create their light sculptures. These unique installations are created in box-screens lit from the inside to become part of a collective installation that can be displayed as a piece of collective artwork. As a tinkering experience, "Light Play" is a workshop to develop and improve soft skills, and to experiment and play with light and become familiar with its interactions with different objects and materials.
NOTE: This is the English translation of an original activity proposed by NAEC Team Italy within the STEAM-Med co-design project developed by the OAE Center Italy (Lampedusa, Sicily, Italy from July 3 to 9, 2022). For more information about the project: read this Link
Materials to play with light
The materials with which the students will build the sculpture should be easily accessible throughout the entire workshop. The materials should also be divided physically into the categories listed below so as to encourage an initial consideration of the behaviors of different materials in relation to light.
Image: materials to be used for the light sculptures
Materials to create the collective installation
Each pair of students or small group of students participating to the workshop should have:
To make the sculptures kinectic, building a moving installation, each pair of students or small group of students should have:
NOTE: In case the motors are difficult to find, it is possible to recycle electonic toys. It is also possible to move the objects through sticks and simple mechanisms, as in a shadow teather.
Image: motors to be used in the artistic installation
Tinkering as an educational practice does not and cannot have structured and fixed learning goals. The goals will change depending on children's curiosity and thoughts.
Following Tinkering learning dimension framework (https://www.exploratorium.edu/tinkering/our-work/learning-dimensions-making-and-tinkering), with this workshop we should be able to notice changes in:
This workshop deals with scientific exploration of light and materials and, together with other significant experiences, can lead to a deep conceptual understanding of the interaction between light and materials (reflection, light filter, light and shadow).
With this activity, participants will have the opportunity to experiment and play with light and become familiar with its interactions with different objects.
Participants will have a chance to experiment interactions of light with different objects, paying particular attention to different types of materials (opaque, reflective, semi-translucent).
Light, opaque objects and shadows
Students become familiar with the idea of shadow, noting that an object’s shadow is larger when the object is closer to the light source because it actually manages to block more light. In facilitating, one may work by taking it to the limit by bringing the object so close to the light that it completely obscures it because it is blocked, or, conversely, so far away that there is virtually no shadow.
Light and reflective objects
Properties of reflective objects and materials are also highlighted and participants can discover how reflections and caustic images can be manipulated and can interact with colored lights. Materials could include sheets of mylar (such as Easter Egg or commercial snacks wrappers), reflective fabrics, mirrors, sequins, and other reflective objects. In this case, the different behaviors of flat reflective surfaces (mirrors) and sequin fabrics can be noted. Children notice that in the former case the beam of light ”stays whole” when reflected while in the latter case it is chopped or divided depending on where the light hits the sequin fabric.
Light and semi-translucent objects
Participants experiment how to create various colors and colored shadows by filtering light through gels, clear plastic wrap, plexiglass scraps and other translucent objects. A colored filter is a type of material that lets through only one ”color” of light. For example, a red filter lit by white light lets through only red light. Students sometimes divide light into two parts by applying two different filters. It is very interesting to see what kinds of shadows are cast on the screen.
Through these interactions with light and different objects, students will experiment how light rays change direction, following specific geometrical paths, when they reflect off a surface (reflection).
Image: law of reflection. Source: Encyclopedia Britannica
The law of reflection states that, on reflection from a smooth surface, the angle of the reflected ray is equal to the angle of the incident ray.
With boxes of the proposed size we recommend that you have the students work in pairs. You can create larger settings and build groups of three. Space management is an important key to the success of the workshop as well as giving yourself a relaxed time frame and facilitating the session without imposing your own ideas.
You can start by showing the students how different materials create interesting light reflections or shadows and then encourage them to experiment. After participants have experimented for a while with a limited number of materials, we can introduce the full set of materials and start with the actual workshop by asking participants to build a scene made of lights, called light sculpture.
It is usually helpful to show a simple example to give an idea of the possibilities for the activity. The example should suggest the complexity and goals of the project without becoming too convincing or complicated. We don’t want participants to be intimidated by the example or simply want to replicate it. It is often best to start with an example that could easily be improved.
Calculate to spend at least two hours allowing free experimentation and to resume the activity several times by re-launching the students own ideas. Encourage experimentation through trial and error as much as possible. It is important that participants have enough time to dwell and understand the different phenomena, the relationships between the light source, the object interacting with light and the screen, by testing their own ideas. The activity is designed for explorers who will grapple with the complexity of shapes, sizes, depth, position and geometry of shadow and reflections. It is also crucial for the teacher/facilitator to support the effort of the participants and intervene in moments of frustration without offering immediate solutions but stimulating them to shift their point of view, to observe the work of others in search of innovative solutions, to reformulate their problem so that they can approach it in a new way.
Using the electric motors it is possible to make these sculptures kinectic or in case the motors are difficult to find, the objects can be moved using sticks or other simple mechanisms as in a shadow teather.
Image: some examples of the light sculptures
When each group has completed their box, we ask them to move it off the tabletop (or wherever they are building) and add it to the common installation. This operation could be tricky so consider having the kids build the light plays so that they do not need to move it in order to make a common installation (e.g., at school we usually have them build on tables set in a circle or semicircle). Let’s take some time to admire the boxes all together and the effect of lights and shadows as a whole.
We then ask each pair to say something they are particularly proud of or a problem that proved particularly challenging, and what they did to solve it. We often start the conversation by asking each group to come up with a name or title for their moving scene. Try to get each participant to tell something about the experience.
Some classes used the light play in a more narrative way in which each installation became a scene of a story.
Image: An artistic installation of Light Play during a Teachers Professional Development (front and rear views).
Evaluation should take into account the fact that this activity is not only limited to the acquisition of knowledge but also involves the development of soft skills. Therefore, it is essential that the assessment process reflects this twofold nature.
To evaluate the soft skills developped with this workshop, we suggest to construct a personalized assessment grid from this document.
The group, in this workshop, works similarly to a research team, sharing information, solutions and points of view. Therefore, both the contribution of the individual and of the group should both be taken in account and evaluated.
To evaluate the learning objectives, we suggest to have a guided class discussion. Students should discuss with confidence about the different learning objectives.
Possible guiding questions for this class discussion:
a) How does light move? Does it go straight ot follows different paths?
b) What happens when the light shine on the mirror? and on the sequin? Why? Together with dedicated experimentation they can come up with a modelization of the phenomenon.
c) What is the difference between opaque, translucent and transparent objects? What did you notice?
d) What happens if we point a light source towards an opaque object?
e) What happens to the shadows if we move the light source away from them? What if we bring it closer?
Try to promote discussion and comparison of ideas between peers.
This activity can be employed in many curricular subjects, such as: Science; Physics; Technology; Art; Language.
For more information about the STEAM-Med co-design project : Read this Link
This activity is available in other languages: Link (to be provided soon).
For more tinkering ideas, read the book The art of tinkering, by Karen Wilkinson, and Mike Petrich