- Printed Game board (The board game is available in two sizes in the Attachements: A4 for a group of 4-6 students and 3 meter x 3 meter for larger groups)
- Dice and token model
- Object list (see in the Attachements)
This Astronomy themed snakes and ladders game engages students to learn about astronomical objects as they play forward. Students will learn astronomy, but also improve counting and listening skills.
Please refer to the "Objects list" document for information on each of the astronomical objects featured on the game board.
Print the game board (in your preferred size).
Cut the astronaut token and create one for each player.
Cut off the dice from the board, fold it into a cube and glue in the white area.
Note: The larger game board should be printed in poster materials and use a big dice to play with.
The teacher as a storyteller starts the game by describing the students that they will explore the Universe by traveling through space. Encourage students to memorise the objects they encounter along the way, so at the end of the game they will be able to share their journey with others.
Students playing on the A4-size game board will use the astronaut tokens. Those playing on the giant game board will travel through the Universe without any tokens.
Students place their astronaut tokens in front of the space marked "1" or on the start box.
The next step is to decide who plays first. Typically the youngest goes first, and then the turn passes in order of age or clockwise around the board. One can also decide by throwing a dice and letting the player with the highest number take the first turn.
After decided on the player sequence, roll the dice and mark off the number rolled on your dice, starting with the "1" spot on the board. All players take turns to roll the dice and move their tokens.
Take an extra turn if you roll 6 on your die after moving six places on the board. You may roll up to two 6s and take two extra turns. However, if you throw three 6s in a row, you must return to the very beginning of the board and should not move again until you roll another 6 on your turn.
At the end of a move, if you land on a box with the base of the spacecraft on it, move your token along the spacecraft to a higher box on the board. This is a great boost to your journey. But, at the end of a move, if you land on a box that has the tip of a comet on it, move your token down along the comet to a lower spot on the board. This is the time to go back and revisit some of the objects you encountered while travelling.
Follow the directions written on the box that you've landed on after taking a turn.
The first person to reach the box marked "100" wins the game.
After the students finish the game, the teacher asks the winner to share his or her journey to the rest of the participants. Each player has to tell the story of their journey, including the objects encountered.
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